Red Dev Studio is a company located in the north-east of Poland, in Olsztyn. The studio was founded in 2015 as a result of cooperation of several game players and designers. Serious work began at the end of 2016, with the entry of the investor into the company. The Red Dev Studio team consists of young and ambitious enthusiasts of electronic entertainment, with more and more experience in the production of games.
„Initially, we created games with the mobile markets in mind, but we quickly realized that the implementation of our ideas goes beyond the current technical capabilities of phones and tablets. We started to create productions directed primarily at stationary platforms.
When we are creating games we try to look for a new, innovative solutions, whether in the game, story telling or artistic layer of the game. Creating new productions, we want to surprise players. Already at the stage of the idea, we wonder what we can encourage the player to our games."
During revenue crowdfunding campaign Red Dev Studio offers to investors the opportunity to invest in the future revenue stream from the sale of three games. We offer 10% of revenues for three hundred thousand polish zlotys (300 000 PLN). The funds raised in this way will be used to complete the games and transfer them to other platforms.
The games presented below are created by three teams, which ensures diversification of production risk. The diversity of game genres, on the other hand, ensures reaching a larger group of recipients. Each of the games will be placed in several sales channels, on several different platforms (Android, iOS, PC, Apple, Switch), which will maximize the potential rate of return and will extend the sales period.
Funds acquired as part of the campaign will be spent on completing the games currently in production, as well as porting them to other platforms. The degree of work on each game is at least 75%. This means that all productions are approaching the end of the production period, and this minimizes the production risk.
Each of the games presented below will provide players with a minimum of a few hours of entertainment for a price ranging from 5 to 20 € for premium games and free entertainment in 'free to play' games, with the option of in-game purchases. Conscious management of the price of games and prices in shops with paid content, as well as free bonuses at the beginning will be an additional advantage during the sale.
Down to Hell is a computer game where a tactical approach to combat is the most important aspect. The player will be a knight who is an experienced warrior and who has to save a secret girl from the hands of blood-thirsty demons.
On five breathtaking levels, the player will have to fight over thirty different kinds of enemies. Each and every one of them will have a couple of different attacks, which will require a different reaction from the player. The player will have to face three huge bosses in each of the five stages. They check the player’s combat skills as well as their perceptiveness or the ability to take decisions in critical situations.
Chicken Rider is an endless runner game in which the player takes control of the young polar bear. The little bear is fighting for an animal freedom. But during the attempt of chicken liberation not everything is working according to the plan. Our hero accidentally turns on the alarm and he is forced to flee on the only one vehicle left… the chicken.
During the gameplay player will be able to use different crazy power-ups, among which you will find Squirrel Commando or a typical American redneck! After every run the player will be able to buy different outfits for the bear and unlock new “mounts”!
POTATO is an “Easy to learn, hard to master” mobile game in which you are managing a space station. The player will have to complete story missions and also during the assignments, solve many problems with the station that could even lead to the annihilation of Pride of Tembodia.
Tembodia, a small totalitarian country which wants to become internationally recognized. Because of this, they are building a space station. Creating a space orbiter consumed 93,39% of their budget. When the sash was ceremoniously cut, and the last corks from the cheapest champagne fell to the ground, the first astronauts got to the station but not everything went according to plan. Cosmos was the least of the astronauts’ problems, it turned out that the most dangerous thing is the station itself. However, workers in the facility have no choice but to do everything to make the nation happy and above all the tsar of Tembodia. And of course, they have to stay alive to do that.
As a captain, the player will be managing every aspect of the station by giving orders to the astronauts. At the very beginning of the game, the captain will choose the crew, type of station, and the starting modules. With money he will earn, the player will be able to recruit new members of the crew and buy new materials required to keep the station alive.
We are fast growing developer of computer games. At the beginning we created games for mobile markets but we quickly came to the conclusion that the scope of our projects should be extended to desktop platforms. Currently, the team consist of thirteen people whose experience in the production of games is constantly growing. First of our more technically advanced games, Professor Madhouse, was downloaded over 20 000 times.
Based on out skills, we undertake projects with higher complexity. Our ambition is to release several games per year that stand out with interesting stories and above-average graphic design. We are looking for new methods of presenting entertainment and our own graphic design style that will make Red Dev Studio productions unique.
Founder and CEO of Red Dev Studio. Over twenty years of experience in programming and project management. For several years he has been gaining experience in game production.
Head graphic with experience in various aspects of the graphic industry. He finds himself in dark and gritty world of Down to Hell.
Lead programmer with the knowledge of several engines and technologies necessary to implement our projects.
He performs, composes and records, and in his spare time he creates soundtracks for games produced at Red Dev Studio.
A programmer with many years of experience in the creating games. He published his own games, worked for several teams in the industry and prepared reviews of new titles
Screenwriter with experience of working on game scenarios. At Red Dev Studio, he prepares scenarios and is responsible for game design.